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HP brings Mars to life through virtual reality

The VR experience explores what human life could be like on Mars beyond 2030

HP brings Mars to life through virtual reality
To design 3D models of Martian buildings, vehicles and infrastructure, participants will utilise Autodesk software, while the Unreal Engine will be used to create the final VR simulation.

Working in close collaboration with partners NVIDIA, Autodesk, Fusion, Launch Forth, Technicolor, Unreal Engine and Vive, HP has launched the HP Mars Home Planet, a global virtual reality (VR) project that shows what future life on Mars could be like.

Building upon the pre-existing Mars 2030 project, a VR experience created by Fusion and the National Aeronautics and Space Administration (NASA), HP Mars Home Planet brings together engineers, designers, artists and architects, to help advance the experience beyond the year 2030.

Produced and managed by Launch Forth, a product development community, HP Mars Home Planet is a year-long program that aims to depict how life on Mars will evolve with families and the development of communities.

Gwen Coble, director, Workstations, Thin Clients, Retail Solutions and Immersive Computing, EMEA, HP Inc, said: "In 2016, we conquered the International Space Station with our HP ZBook Workstations, powered by NVIDIA Quadro graphics, and now we have our sights set on Mars.

"Through HP and partner technology, we are unleashing engineers, architects, designers and students to help anticipate and solve the real world problems we'll face to inhabit Mars one day."

The first step of the project will be focused on the Home Planet's Mars Urbanization Challenge. At this stage, participants will focus on both transportation and infrastructure concepts for the Mawrth Vallis valley on Mars. This will be quickly followed by the concepting phase, where 3D modelling and rending will be completed.

To design 3D models of Martian buildings, vehicles and infrastructure, participants will utilise Autodesk software, while the Unreal Engine will be used to create the final VR simulation.

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