AMD unveils new graphics architecture
High performance GPU architecture aimed at professional design and machine intelligence
Chip designer AMD, has unveiled details of its forthcoming GPU architecture dubbed Vega.
Conceived and executed over five years, Vega architecture enables new possibilities in PC gaming, professional design and machine intelligence that traditional GPU architectures have not been able to address effectively.
AMD said Data-intensive workloads are becoming the new normal, and the parallel nature of the GPU lends itself ideally to tackling them.
"It is incredible to see GPUs being used to solve gigabyte-scale data problems in gaming to exabyte-scale data problems in machine intelligence. We designed the Vega architecture to build on this ability, with the flexibility to address the extraordinary breadth of problems GPUs will be solving not only today but also five years from now. Our high-bandwidth cache is a pivotal disruption that has the potential to impact the whole GPU market," said Raja Koduri, senior vice president and chief architect, Radeon Technologies Group, AMD.
According to AMD, the Vega architecture enables a new memory hierarchy for GPUs. This radical new approach comes in the form of a new high bandwidth cache and its controller, said the company.
At the core of the Vega architecture is a new, next-generation compute engine built on flexible compute units that can natively process 8-bit, 16-bit, 32-bit or 64-bit operations in each clock cycle. These compute units are optimised to attain significantly higher frequencies than previous generations and their support of variable datatypes makes the architecture highly versatile across workloads.
AMD said GPU products based on the Vega architecture are expected to ship in the first half of 2017.