Microsoft gets freaky with holographic computing

‘This is not VR,’ says Redmond as it introduces HoloLens headset plus API for Windows 10

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Microsoft gets freaky with holographic computing HoloLens will form an integral part of the Windows 10 ecosystem.
By  Stephen McBride Published  January 22, 2015

Microsoft brought its mobile computing vision into sharp relief yesterday, as it introduced a prototype of the HoloLens headset, wearable hardware designed to overlay a user's computing ecosystem on their real-world environment.

GALLERY: Microsoft's HoloLens

HoloLens will form an integral part of the Windows 10 ecosystem, Redmond explained on a dedicated website, which showed concept images of living areas and work spaces strewn with projected images. A designer can see a virtual image of a motorcycle propped against their office wall, while at home, Minecraft landscapes stretch across a living-room floor.

Microsoft stressed that HoloLens is just a different kind of computer running Windows 10, albeit one that is able to process the real-world environment very quickly. The company also distinguished the HoloLens experience from virtual reality (VR), in which the user is immersed in an entirely virtual environment and has no visibility of the real world around them. With HoloLens, a see-through lens allows the user to move around without fear of tripping over objects they cannot see, while projecting 2- and 3-dimensional objects onto the environment.

GALLERY: Microsoft's HoloLens

"[HoloLens] is completely untethered - no wires, phones, or connection to a PC needed... while processing terabytes of data from the sensors in real-time," Microsoft explained on the website. "HoloLens allows you to pin holograms in your physical environment and provides a new way to see your world."

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