NVIDIA unveils first line of Fermi products

NVIDIA has officially launched its new flagship Fermi line of graphics processors - the NVIDIA GeForce GTX 480 and GeForce GTX 470

Tags: NVIDIA Corporation
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NVIDIA unveils first line of Fermi products ZOTAC, an NVIDIA partner, will also be distributing the new GeForce GTX 470 and 480
By  Gareth Van Zyl Published  March 30, 2010

NVIDIA has officially launched its new flagship graphics processors, the NVIDIA GeForce GTX 480 and GeForce GTX 470, the first products in NVIDIA’s Fermi line of products that will be available in mid-April.

‘Fermi’ is the next generation CUDA architecture that is said to help deliver supercomputing features and performance at 1/10th the cost and 1/20th the power of traditional CPU-only servers.

The GTX 480 and GTX 4709 Fermi line of GPUs are said to be 27 percent faster in terms of  performance than any GPU on the market in newer DX11 applications . The GeForce GPUs also bring a host of new gaming features, such as support for real-time ray tracing and NVIDIA 3D Vision Surround for widescreen, stereoscopic 3D gaming.

NVIDIA also says the GeForce GTX 480 was designed to deliver the industry’s “most potent tessellation performance”, which is the key component of Microsoft’s DirectX 11 development platform for PC games. Tessellation allows game developers to take advantage of the GeForce GTX 480 GPU’s ability to increase the geometric complexity of models and characters to deliver more realistic and visually compelling gaming environments.

 “The GeForce GTX 480 is something we’ve been eagerly anticipating,” says Mike Angiulo, general manager of Windows planning and PC ecosystem at Microsoft Corp. “Microsoft designed DirectX 11 for Windows 7 with native support for GPGPU, tessellation, and improved multi-threading. NVIDIA clearly embraced this and designed the GTX 480 with a scalable tessellation architecture in a multi-core environment to bring game development to a new level. And, we think developers will be impressed to see how they can truly take advantage of the power of DX11 to create compelling games, as well as multimedia applications.”

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