New videogame platform changes the rules

OnLive uses cloud-computing technology to offer users anytime access to games

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By  Vineetha Menon Published  March 25, 2009

A new service that allows on demand access to video games is being touted as the next big thing in the gaming world.

California-based OnLive believes its service is ‘the future of video games’ with users no longer having to depend on short-lived and expensive gaming console hardware such as the Nintendo Wii, Microsoft Xbox 360 or PlayStation 3 to play their favourite titles.

Using the OnLive MicroConsole, which is as small as a deck of cards and operated by a special wireless controller, any TV can be connected to the service using a home broadband connection.

Gamers can also enjoy the experience on almost any internet-connected PC and Mac via a small browser plug-in available directly from the company’s website.

“OnLive is the most powerful game system in the world. No high-end hardware, no upgrades, no endless downloads, no discs, no recalls, no obsolescence,” said Steve Perlman, founder and CEO of OnLive. “With OnLive, your video game experience is always state-of-the-art.”

The OnLive Game Service and OnLive MicroConsole, which was under development for seven years, was unveiled at the 2009 Game Developers Conference. It already has the support of some of the top names in the gaming industry including Electronic Arts, Ubisoft, Take-Two Interactive Software, Warner Bros. Interactive Entertainment, Epic Games, Eidos and Atari Interactive.

Monthly subscriptions to the service will be made available to the public in winter, with different pricing packages and options on offer to satisfy the needs of every gamer.

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