E-gaming--set to become serious business!

Online gaming is not child’s play: not for those who provide these games, nor the ones who spend time and money playing them. Revenue from online games is poised to escalate to $2.3 billion by 2005, according to IDC. But that is only a fraction of the videogame market that has taken its business online. With so much money to be made from playing online, a new generation of upstart entertainment moguls has appeared, ready to cash in.

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By  Vijaya George Published  January 2, 2002

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