Casual gaming leads to serious gains

A US-based internet company has conducted a survey on playing online games at work and the results suggest that casual gaming at work increases productivity.

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By  Cleona Godinho Published  May 27, 2007

A US-based internet company has conducted a survey on playing online games at work and the results suggest that casual gaming at work increases productivity. WorldWinner polled 500 of its members and found that 34% of respondents play online games during working hours. Of these, just over half (52%) play games periodically throughout the day, as opposed to during lunch-time or other ‘official’ breaks. In addition, the majority (66 percent) said game breaks comprised 30 minutes. Only 14% reported playing for 30 to 60 minutes throughout their workday. The survey also revealed that 76% improved productivity, while more than 80% claim they “feel better focused” following periodic gaming during the day. And 72% believe game breaks reduce job-related stress. Nearly 60% of those surveyed were employed full-time, with 32% self-employed. Further, almost half were employed outside of the home while some 33% work within the home. The top three industries represented include retail/wholesale trade (11%), healthcare (8%) and education (7%) – while IT careers accounted for 5%. Sales and general administration were the top two functional areas reported, with career level varying widely from executives to administrative staff. Of the games played, more than 60% of workers who play games during their day use brain teasers, including puzzle and strategy games. “When I need a break during the workday, I often turn to online skill games to recharge my brain,” stated WorldWinner player Jeff R. “I’ve found that taking a few minutes and challenging myself with a word game, puzzle or card game can really boost my productivity; I return to work with a fresh perspective and improved creativity. Playing games also gets me revved up before starting a big project – especially when I win.”

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