New entries join GeForce lineup

American-based nVidia has updated its GeForce line of graphics solutions with the arrival of the 8800GTX and 8800GTS GPUs

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By  Jason Saundalkar Published  November 12, 2006

American-based nVidia has updated its GeForce line of graphics solutions with the arrival of the 8800GTX and 8800GTS GPUs. The company and its partners claim that the 8800 Series can deliver gaming performance of up to 200% when compared to older GPUs. With these new chips (codenamed G80), nVidia has opted to switch to a unified architecture for both its pixel and vertex shaders. The 8800GTX is the highest end 8800 GPU at present and sports a core clock speed of 575MHz. Cards using this GPU are expected to ship with no less than 768Mbytes of GDDR3 RAM, which will run at a frequency of 1800MHz. The GPU will sport a total of 128 pixel and vertex shaders. The 8800GTS sits just below the 8800GTX in the GeForce family and runs at a frequency of 500MHz. Its maximum 640Mbytes of GDDR3 memory will run at 1600MHz and it offers a total of 96 pixel and vertex shaders. Besides these differences both GPUs are otherwise very similar. They are both produced using a 90nm manufacturing process and offer support for the upcoming DirectX 10 (including Shader Model 4.0 support). This makes the G80 line the first in the world to support DirectX 10 and Shader Model 4.0, which means games coded for DirectX 10 will look as the developers meant them to. Both GPUs also offer SLI (Scalable Link Interface) support so they can be run in parallel with sister cards (on a compatible motherboard) to improve graphics performance. Cards using these GPUs will be available across the region in coming weeks from manufactures such as Gainward, Palit and XFX. Standard GTX cards have a recommended retail price of $599 while GTS cards are expected to cost less than $449. At present both GPUs will only be offered as PCI-Express solutions.

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