nVidia strips down GTX

American based nVidia is looking to win further favour with gamers and boost business, with the recent launch of its GeForce 7800 GT GPU.

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By  Jason Saundalkar Published  August 28, 2005

American based nVidia is looking to win further favour with gamers and boost business, with the recent launch of its GeForce 7800 GT GPU. Compared with the fully-fledged GeForce 7800 GTX GPU, the 7800 GT has been stripped of a single vertex shader (responsible for geometry processing) and one pixel-pipeline (responsible for adding textures and effects to graphics). This leaves the 7800 GT with a total of seven vertex shaders and 20 pixel-pipelines, versus the 7800 GTX’s eight and 24. nVidia has also lowered the clock specs for 7800 GT-based cards, recommending the standard GPU and memory clock speeds be 400MHz and 500MHz versus 7800 GTX cards 430MHz and 600MHz. While these changes will obviously make GT cards slower than those based on the GTX, the GT still has more raw pixel-power than the older generation GeForce 6800 Ultra GPU did. Making things even better is the fact that while 7800 GTX cards retail for between $500 to $600, 7800 GT cards are expected to sell in stores for between $390 to $449. Graphics companies such as Albatron and XFX are already busy working on 7800 GT cards and these are expected to hit the market by the end of September. For those interested in higher levels of performance, XFX is also said to be working on pre-overclocked 7800 GT cards, which will only serve to further erode the performance gap between 7800 GTX and 7800 GT based cards.

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