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Konami’s LifeLine takes game interactivity to another level

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By  Simon Duddy Published  March 9, 2004

Konami’s new PlayStation 2 game LifeLine has set a new precedent in gaming by having the hero controlled not by a console but by voice, The gamers controls the action by using a headset. The game is programmed to respond to more than 5,000 words and 100,000 phrases. In the game you are trapped in the control room of a space station that has been attacked by aliens. Your only contact with the outside is another survivor, a woman named Rio. Communicating via your headset and microphone, you guide Rio through the station as she looks for your lost friends, finds out what attacked the station, and battles aliens along the way. The idea is to provide a more intuitive way to control gaming action, as many people find controllers intimidating. Voice is the only way to control the character in the game.

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