Eidos celebrates success of Championship Manager 4

Eidos Interactive is celebrating the success of Championship Manager 4, which has become the fastest selling PC game of all time

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By  Mark Sutton Published  April 7, 2003

Games publisher Eidos Interactive is celebrating a major success with Championship Manager 4, which has become the fastest selling game of all time in the UK. The game is the latest edition of the highly popular Championship Manager series of football management simulation games, one of the best selling series of PC games of all time.

Over 120,000 units of CM4 were sold in the first week of sales in the UK, and the company expects similar growth in other soccer-loving countries. The Championship Manager series was initially launched in 1992 and has now sold over three million copies worldwide. The game has proven extremely popular, gaining fans from professional footballers and armchair midfield generals alike.

“This is fantastic news and a tribute to the hard work put in by everyone at Sports Interactive, our own sales and marketing teams and our retail partners,” said Jonathan Kemp, Eidos' European managing director. “We are confident of maintaining strong sales as most of the mainstream campaign, including TV and radio, has yet to begin.”

The latest edition of the game, which is being distributed in the Middle East by leisure software distributor RED, features a new match engine to give full graphic representation of games, enhanced interaction with in-game players, officials and the media, new sound effects for crowds and training regimes designed by Ray Houghton of Liverpool and Ireland. Over 250,000 players have been including in the game from 88 divisions in 39 footballing nations.

“It’s been clear for some time now that we were going to have a hit on our hands, but for our game to gatecrash the upper echelons of the Sony-dominated all-formats chart is an almost unbelievable achievement,” said Miles Jacobson, managing director of Sports Interactive, the developers of Championship Manager. “I would like to thank all of the people in the game’s massively-supportive fan base for their help and encouragement and every single member of the development team who are now finally seeing some real payback for all of the long nights and extra effort that they've had to put in over the past few months.”

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