Black and White delayed til 2001

EA confirms that the October deadline for "Black and White" has been abandoned, but denies putting profit before fans.

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By  Justin Etheridge Published  September 27, 2000

The long awaited Molyneux masterpiece, Black & White, has been delayed until Spring 2001. The official confirmation came from Electronic Arts amidst claims that Peter Molyneux, a legend in gaming design, needed more time to polish the strategy.

Molyneux responded this week to concerns that have grown since the October launch was abandoned: “Even though we finish (the game) in October it still must be tested. This can take 6-8 weeks to get out all the bugs and translate into other languages. I know it seems a long time but it can't come out over Christmas and January is not favoured by EA, so Feb is the first month.”

The comments sparked further criticism that EA puts its profit before its fans. Molyneux responded: “If it were up to me I would release the game as soon as it is possible, but EA are our publishers, and they are the biggest.”

Black and White will be set in a radical new 3D landscape, constructed with fully scalable, rotating, bump mapping techniques. The game has a strong historical emphasis; the tribes that a player must bring lead to victory are based on parallels from the past, such as Japanese, Tibetan, Red Indian, Greek and Zulu.

The unique feature of Black and White, however, is the ability to reflect your personality in the game environment. The more destructive your stance, and use of ‘evil’ magic, the darker your homeland becomes, appearing cursed and charred. Fear is power.

Alternatively, a preference for ‘good’ magic - spells of provision and protection - will create a land of beauty and wonder, encapsulated by a shining castle, where all is bright and peaceful. Your citizens will obey your every whim.

There is still hope for a downloadable demo of Black and White over the next few months, before the full version is released. However, Molyneux would not be drawn on specific dates.

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